December 1, 2008 12:22

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But what the math models do not — and cannot — capture, Mr. Bhidé writes, is “all the various forms of knowledge generated by the massively multiplayer innovations game that sustains economic growth.”

I love that the metaphor he chooses for the complexity of innovation is massively multiplayer games. I’m not even sure it’s a good metaphor, both because I doubt the audience for this article has a real solid grasp on what that means, but also because MMO’s are remarkably un-complex and limited in the innovation that happens within the game. The vasty majority of the complexity in a game like World of Warcraft is built in by the designers, not developed by the players. Though I guess maybe the ecosystem around the game is filled with innovation that might be relevant to his point.


The return of Battlestar

November 23, 2008 11:25

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For those of us keeping score, Battlestar Galactica will resume on January 16 at 10PM.


A modification

November 22, 2008 23:01

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We’ve changed the look and feel of Eat The Path. We’ve also fixed some problems with the comment system. Please feel free to use the latter to let us know what you think of the former.

Thanks!


November 16, 2008 13:21

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Indonesia issued a tsunami warning after a strong earthquake struck in the area of northern Sulawesi, the country’s meteorological agency said via a telephone text message on Monday.

The quake had magnitude of 7.7 and struck in the Gorontalo area of Sulawesi island at a shallow depth of 10 km (6.2 miles), the agency said.

Although the news isn’t good, I think it’s a fascinating piece of reporting because it is essentially a relay of a text message. To be clear, the quote above is the entirety of the article’s text. Reuters basically took the text message, re-processed it into sentence form, and published it. It’s succinct and fact dense in a way that reporting that cites people as sources really isn’t.

Imagine if all press conferences had to be limited to 140 bytes or less.

Update: Reuters has since expanded the story.


Dehumanization in games

November 16, 2008 01:48

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There are two very different discussions of portraying human enemies (particularly in the context of World War II) in games happening right now: one is at Joystiq and a response is at Ars Technica.

The core of the issue: have Nazis been so thoroughly demonized as to have lost their connection to humanity in the collective psyche? What are the implications either way?

This is something we’ve given at least passing thought to before, but the particulars of this discussion are compelling. I must meditate on this.


October 27, 2008 22:41

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Drew and I are both extremely excited about the trailer for Halo 3: Recon. There are a number of things in there that give us reason to hope that Bungie, now free of Microsoft, is going to make a Halo game that reaches back to the best, most complex aspects of Marathon.

Marathon had the player running around doing the bidding of a number of AIs in various stages of Rampancy (basically: hyper-intelligent insanity). Often, it was unclear what was going on, what the AIs really wanted or if they were trying to help or harm you. The Marathon trilogy was one of the first to wrestle with the issues of control and freedom that are explored more and more frequently as time goes on.

The first Marathon game came out in 1994. Back then, expensive storage, limited computing power, and comparatively small game budgets conspired to keep things like cutscenes and the highly-scripted storytelling we often see today out of games. The story of Marathon was told through terminals the player would find throughout the world. Through those terminals, they would receive messages from the AIs (or intercept other bits of information). Because there was no guarantee that the player would find terminals in order (or even find a given terminal at all), piecing together the story was a complex, non-linear, iterative task. It only got more complex as the series went on.

Complexity in its own right doesn’t make for a great story (or game), but it does allow for a kind of depth that just doesn’t happen in most modern games. Similarly, an obfuscated, hard-to-follow story with nothing buried deeper is just frustrating. Marathon was brilliant largely because there was a readily available, comprehensible story at the same time that there was so much to discover and think about. A community of fans spent years mulling over the Marathon story and kept coming to new, non-trivial revelations over that time.

All of that had the effect of creating an atmosphere of paranoia, suspicion, and confusion. What am I doing here? What does this mean? I know there is more here, but I feel powerless because I can’t comprehend it. Those feelings are hard to replicate in an environment where things are spelled out and the story is finite, where there’s a hard wall circumscribing the game world, and where franchised novels spell everything out. I assure you: there was no Marathon novel.

In that regard, Halo fell far short for me of what I hoped it would be. The story was simple; there was little to doubt or wonder about (except for some very clearly labeled mysteries like “who are the Forerunner?”). You could always trust Cortana. She had a nice, friendly, attractive female avatar. Those of us who played Marathon were briefly hopeful when Cortana was let loose in Halo’s control center (and again on High Charity), but were disappointed when she wasn’t a little demented as a result. It wasn’t until Halo 3 when we saw the brief return of terminals and a little bit of that old Bungie magic shone through, and shine it did.

Like the Marathon terminals, the Halo 3 terminals gave the player disparate pieces that wove together in a non-obvious, but non-trivial way. They never spelled anything out, and we had to infer who was writing. Were they an AI? The Flood? Forerunner? With Cortana, we always had an avatar to identify with, but never really got to know her mind. Here, it’s exactly the opposite.

From the pieces of story we gather from the terminals, we could imagine a much, much larger universe than we were ever shown directly in the rest of the Halo series combined. Suddenly, we went from seeing small fractions of planets and space stations down the barrel of a gun to imagining a war on a galactic scale where entire stars were destroyed to stop an enemy’s advance.

Whew.

So about that picture at the top of this post. That’s a picture of a human looking at a sign controlled by some kind of municipal superintendent AI. The AI, evidently somewhat damaged, is using the signs to communicate and direct the human against an alien army. This is beginning to sound excitingly familiar. I very much recommend watching the trailer.

Some things I found particularly exciting:

  • The AI is evidently damaged; when it reboots, a message appears (34 seconds into the trailer) that reads “CORE DATA CORRUPTION.” We now have a reason to distrust the AI (that will almost certainly be the major guiding force for the player throughout the game).
  • The protagonist’s origin is unknown; when the AI attempts to identify the crashed drop pod, it gets blocked by some security protocol (1 minute, 11 seconds in).
  • The AI decides the protagonist is somehow important and proceeds to monitor the drop pod.
  • While monitoring, the AI takes over nearby signage (1 minute, 17 seconds or for the curious, 77 seconds).
  • The AI shuts down the sign to avoid detection by the Covenant. It’s clearly intelligent enough to do more than issue parking tickets at this point (1 minute, 24 seconds).
  • Finally, the AI starts guiding the protagonist using signs.
  • The scene at the end (the screenshot at the top of this post) is evocative of Craig Mullins’ paintings for the Marathon series.

Anyhow, the short version is that I’m very, very excited about where this might be going in a way that I never was for the Halo series. Good luck, Bungie. Please let this one live up to its potential.


October 19, 2008 13:27

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You may think you’ve seen it before, but watch it through to the end. Many thanks to Alice and Josh for the heads-up.

There are a few other videos in this vein (along with the origin of this whole family of clips), and they’re definitely worth watching.


October 13, 2008 10:29

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Pandora is a streaming music service that recommends music based on data identified by the Music Genome Project. Music in the genome project is tagged with a bunch of attributes. Usually, they have a lot to do with the style of music, tonality, time signature, and so on. Evidently, they occasionally branch out to include things like “great lyrics,” as seen above. I’m curious as to how, precisely, “great lyrics” are defined in the Genome (particularly since the majority of the other tags are very objective).


Al Jazeera ‘uses’ strange quotes in headlines

October 11, 2008 23:47

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Al Jazeera has a habit of using (misusing?) quotation marks in strange places in their headlines. I suspect this is an effort to be very careful about attributing controversial or contested claims to other authorities, but some of the results are positively bizarre. Some recent examples:


Register to vote!

October 11, 2008 22:34

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Remember: you must register to vote by October 15 in order to vote in the presidential election. Obama’s voter registration site makes it very easy to register (regardless of your political affiliation). Just go, type in your name and address, and it will spit out a PDF with everything properly filled out and addressed. All you have to do is print the form, put a stamp on it, and drop it in the mail. It also makes it easy to check your registration status; it’s absolutely worth confirming with your local election office that you are, in fact, registered.

Seriously. Register. Do it now. Then vote.