A perfect storm of awesome. Second in an infinite part series of “awesome things found by people I went to high school with.”
April 24th, 2008 by drew / 0 Comments / TrackbackMost excellent song, via the inimitable Matt Boch. You, Me, and the Bourgeoisie by The Submarines.
April 23rd, 2008 / 1 Comment / TrackbackI’m cleaning up my computer and ran across this image. Dunno where I got it, but I love it.
April 22nd, 2008 by drew / 0 Comments / TrackbackOh god, this is wonderful. The best one is half way down the page where they talk about how possible runningmate names look in Optima. Jesus, how dorky (and awesome).
April 22nd, 2008 by drew / 0 Comments / TrackbackAfter quite an epic trip through Europe, I’m back in Cambridge.
First stop was CHI in Florence. I got to hang out with lots of current and former Media Lab students, plus Frances (who was there with a bunch of APMs).
Next was Madrid, where I spent a much-too-brief 48 hours. I got to do one proper day of sightseeing - most of the pictures are here.
Finally, I met up with Dietmar in Gijon, Spain to set up Stiff People’s League in the Homo Ludens Ludens exhibition. Pictures from that phase of the trip are here.
All in all, it was a great trip, but I’m glad to be back home in Cambridge.
April 22nd, 2008 by drew / 0 Comments / TrackbackCongratulations to Sean, Brian, and Brendan! The music is great, and now it’s also on Amazon.
April 18th, 2008 by jon / 0 Comments / TrackbackI have a new favorite Java keyword: continue. Dunno how I missed this for all this time, but it’s wonderful.
In any loop, it advances to the next loop cycle.
April 16th, 2008 by drew / 0 Comments / TrackbackFor to be writing:
A Flash implementation of Candyland [warning: god-awful music and animation]. It should feature an elaborate lobby/matchmaking system inspired by modern multiplayer, networked games and have the option to play ranked or non-ranked games. It should feature an elaborate ranking/stats system, too, modeled off of well-recognizable systems like Halo 3’s (by way of bungie.net). Players would be awarded medals for accomplishments in game, and a fancy replay system would allow for sharing of dramatic video clips of exciting in-game moments.
Since Candyland is a game of chance, though, the gameplay should be simplified to the point that the delay between pressing the “start game” button (perhaps with a Halo-style game-start countdown timer?) and reaching the end of the game should be less than a second. Rather than the countdown being something like “3, 2, 1, go!” it should be more like “3, 2, 1, lose!”
As I see it, this would accomplish four main things:
The end of “Strawberry Fields Forever” (The Beatles) and the beginning of “And It Rained All Night” (Thom Yorke) flow together really well.
This transition brought to you by Pandora Radio.
April 11th, 2008 by jon / 0 Comments / Trackback