July 10, 2008 18:28

3 comments

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I hadn’t heard about Mirror’s Edge until this evening, but it looks fantastic. All you need to see about it is on Joystiq. It looks quite wonderful, and seems to incorporate a lot of the dynamism of movement and combat of Oni, but with more compelling environments. Story-wise, it’s feels like you’re kind of playing a YT from Snow Crash on foot with a bit more ass-kicking.

The interview video in particular is pretty interesting. Going with first person for a game like this is challenging, and they address that as being their big difference. But it’s not clear to me that they really have a clear answer for why that fits with the vision of the game. Is the physicality somehow accentuated by being inside Faith’s head? Hopefully they’ll get that worked out before launch. It would be a shame for that aspect of the game to just be a “because it’s different” design decision.


Comments

July 11, 2008 17:57

Two thoughts: first, I think the developers are at least aware of the reasons why a first-person perspective is significant in a game like this. You’re right that they don’t make the argument themselves, but quite a bit of this short interview is spent on the ideas that are the foundation for an interesting experiment with agency, control, and perspective.

Second, when was the last time a mainstream game featured a female lead from a first-person perspective? There was Metroid and Perfect Dark, but I’m struggling to think of others.

July 12, 2008 19:06

The gender issue is interesting. To have a female lead in an action adventure game isn’t necessarily new, but to do so in a FP perspective is especially cool.

It’s interesting too that Faith “may not have weapons” but that doesn’t mean she can’t fight. Why no weapons? Cuz she’s a girl? As the dev says in the interview, you sacrifice agility and speed when you snag a weapon from an enemy. What does all that mean, exactly?

All of it very curious but I definitely want to play it when it comes out. It looks gorgeous.

July 12, 2008 22:40

I don’t know how significant it is, but a lot of the games I can think of that had female leads are pretty “innovative.” Oni, Portal, and Beyond Good & Evil all come to mind.

I don’t think the reduced mobility with weapons thing is new or really gender-based; Oni certainly did it (admittedly with a female lead), and Halo 3 does, too. Drew points out that it’s also common in class-based games like Tribes and Team Fortress. A lot of games trade mobility for accuracy, too (Battlefield, Call of Duty, and so on).

In the context of Mirror’s Edge (at least as I’m imagining it), I think it’s a pretty good idea to provide a disincentive for players to do the thing they can do in every other game in order to encourage them to more fully explore what’s actually new.

Then again, I basically always order chicken tikka masala at Indian restaurants.

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