For to be writing:
A Flash implementation of Candyland [warning: god-awful music and animation]. It should feature an elaborate lobby/matchmaking system inspired by modern multiplayer, networked games and have the option to play ranked or non-ranked games. It should feature an elaborate ranking/stats system, too, modeled off of well-recognizable systems like Halo 3’s (by way of bungie.net). Players would be awarded medals for accomplishments in game, and a fancy replay system would allow for sharing of dramatic video clips of exciting in-game moments.
Since Candyland is a game of chance, though, the gameplay should be simplified to the point that the delay between pressing the “start game” button (perhaps with a Halo-style game-start countdown timer?) and reaching the end of the game should be less than a second. Rather than the countdown being something like “3, 2, 1, go!” it should be more like “3, 2, 1, lose!”
As I see it, this would accomplish four main things:
- It would parody Candyland, but this is low-hanging fruit.
- It would parody unnecessarily elaborate game ecosystems. To be fair, I think these actually do a lot to make games better and generally like them when they’re well done. That doesn’t mean I can’t poke fun at the bad ones, though.
- It would, by way of juxtaposition, show that a well thought-out game ecosystem is actually a pretty important to the gaming experience. There are lots elaborate, complex games with basically no ecosystems. In contrast, we’d be creating an elaborate, complex ecosystem with basically no game.
- It would be awesome.

Add comment